This project demonstrates a unique approach to creating and managing a 3D scene across multiple browser windows using Three.js and localStorage. It's designed for developers interested in advanced web graphics and window management techniques.
The main application logic is contained within `main.js` and `WindowManager.js`. The 3D scene is rendered in `index.html`, which serves as the entry point of the application.
## Structure and Components
-`index.html`: Entry point that sets up the HTML structure and includes the Three.js library and the main script.
-`WindowManager.js`: Core class managing window creation, synchronization, and state management across multiple windows.
-`main.js`: Contains the logic for initializing the 3D scene, handling window events, and rendering the scene.
-`three.r124.min.js`: Minified version of the Three.js library used for 3D graphics rendering.
## Detailed Functionality
-`WindowManager.js` handles the lifecycle of multiple browser windows, including creation, synchronization, and removal. It uses localStorage to maintain state across windows.
-`main.js` initializes the 3D scene using Three.js, manages the window's resize events, and updates the scene based on window interactions.
## Contributing
Contributions to enhance or expand the project are welcome. Feel free to fork the repository, make changes, and submit pull requests.
## License
This project is open-sourced under the MIT License.
## Acknowledgments
- The Three.js team for their comprehensive 3D library.