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42 lines
2.1 KiB
Markdown
42 lines
2.1 KiB
Markdown
# Multiple Window 3D Scene using Three.js
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## Introduction
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This project demonstrates a unique approach to creating and managing a 3D scene across multiple browser windows using Three.js and localStorage. It's designed for developers interested in advanced web graphics and window management techniques.
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## Features
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- 3D scene creation and rendering with Three.js.
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- Synchronization of 3D scenes across multiple browser windows.
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- Dynamic window management and state synchronization using localStorage.
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## Installation
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Clone the repository and open `index.html` in your browser to start exploring the 3D scene.
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```
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git clone https://github.com/bgstaal/multipleWindow3dScene
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```
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## Usage
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The main application logic is contained within `main.js` and `WindowManager.js`. The 3D scene is rendered in `index.html`, which serves as the entry point of the application.
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## Structure and Components
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- `index.html`: Entry point that sets up the HTML structure and includes the Three.js library and the main script.
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- `WindowManager.js`: Core class managing window creation, synchronization, and state management across multiple windows.
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- `main.js`: Contains the logic for initializing the 3D scene, handling window events, and rendering the scene.
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- `three.r124.min.js`: Minified version of the Three.js library used for 3D graphics rendering.
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## Detailed Functionality
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- `WindowManager.js` handles the lifecycle of multiple browser windows, including creation, synchronization, and removal. It uses localStorage to maintain state across windows.
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- `main.js` initializes the 3D scene using Three.js, manages the window's resize events, and updates the scene based on window interactions.
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## Contributing
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Contributions to enhance or expand the project are welcome. Feel free to fork the repository, make changes, and submit pull requests.
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## License
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This project is open-sourced under the MIT License.
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## Acknowledgments
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- The Three.js team for their comprehensive 3D library.
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- x.com/didntdrinkwater for this readme.
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## Contact
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For more information and updates, follow [@_nonfigurativ_](https://twitter.com/_nonfigurativ_) on Twitter.
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